Stone Shire 1.1 Progress – Better caves and new block highlighter

Over the weekend, I managed to work on more things. One is that caves now look nicer after doing some refining of the cave generation algorithm. Took one weekend to do. Perlin noise is always fun (NOT). The other thing, a more minor but necessary change is that the block highlighter is a lot less obtrusively. This makes it look cleaner, as well, and doesn’t obscure the visuals too much like the older one.

Have a few more things on my To Do list to prepare for the 1.1 update. This includes pro controller support, classic controller support, and Off-TV gameplay that everyone wants. Being able to play only on the gamepad is a nice feature that I hate did not make it into the first build, but will surely be making it a thing this time around. Who doesn’t want to lie in the comfort of their bed and play a little block building? Or use their favorite control peripheral?

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Stone Shire – Water Progress Report

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I’m one step closer to the first patch for my voxel game available on the Nintendo Wii U eShop. And let me tell you, this was quite the task. I took inspiration from the water techniques in Minecraft. It really is a handy game design feature for simulating water in a simple way. The water flow until it runs out of “flow,” but it resets when it starts falling, allowing creation of things like waterfalls. It’s handy mostly for not having to deal with actual water simulation like water pressure, which would be a challenge to get it working reliably on the Wii U alongside other CPU-intensive processes. I figured it was worth the sacrifice of realism.

The video below shows the use of the water. Update 1.1 will be coming very soon.

Water is now working as intended. It runs fast on the pc, but on the Wii U, mesh building lags the game. Because it has to update all neighbor chunks during water flowing, I had to put a delay on it and the water flowing. Not an easy thing to get around, but it may just be something that has to be a thing.

Still no pictures as of yet due to water textures being in progress.

Stone Shire coming to Europe August 27 2015

It took a few months, but I am happy to say that Stone Shire is getting released in Europe next Thursday. I consider this an achievement due to this being an international release, but Nintendo kept the release smooth throughout the way, so I am thankful for their assistance. It’s quite a thing to think that this game is coming out on the other side of the world. Pretty exciting. My next goal is getting the game to Japan. Now that’s going to be an obstacle course.